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GOLF Systems

Introduction
2005 Professional System
Features
Game Play
Photos
Videos
Special Packages

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The Golf System is state-of-the-art and having
undergone over 10,000 man hours of development offers features at and
beyond those of other systems costing 10 times as much. A total of 295
high speed optical sensors track the club head and ball to give an
unparalleled realistic ball flight trajectory.
Features include:
High accuracy modular sensor club mats
The professional sensor mats detect club-head speed to within 0.0137
mph -0.00085 kmh- (0.0069 m.p.h. -0.00425 kmh- with high-definition
mat), club-face angle to within 0.001 degrees and club-head path to
within 1.0 degrees (0.5 degrees with high-definition mat).

Amazing Views
Spectacular views of the 18 hole championship golf courses. The system
uses a combination of real high resolution 3D digitized photos and
computer generated graphics with contoured terrain and obstacle
definition - balls bounce off trees, carts etc. and roll down hills -
even into water with a splash.
High Performance Graphics
The graphics system is a high resolution and high performance one
(typically 70 frames per second and 16.7 million brilliant colors)
that allows the user to move in real-time around the course. This is
in strong contrast to all other systems that only show a static view.
The graphics system is actually like a continuous movie. e.g. If, at
any time during the game you want to see what lies behind a hill, you
can simply navigate the virtual camera to go and have a look. Course
fly-overs and multiple simultaneous views are all standard features.
The user can even set the virtual view camera to be in the ball itself
so that he/she may fly with the ball along it's trajectory in real
time.
Fly with the ball
After your shot and you want to move to where the ball lies for the
next shot, the virtual 3D graphics camera will fly you along the
ball's trajectory to get you there. As opposed to other systems where
you have to wait for the new view to be calculated, the graphic system
is so fast it seems instantaneous.

Realistic ball flight trajectory, bounce and roll
Including hooks, slices, pushes, pulls, fades and draws or any
combination thereof, i.e. pushed hooks, pulled slices etc. plus wind
factors (strength and direction) are also taken into account . When
chipping and putting, the ball will follow the contour of the surface
and it's path and speed will be influenced accordingly. Also, the
flight trajectories of missed shots are shown i.e. Topped or fat
shots, skied and shanked etc. The flight trajectory calculation
routines use proven mathematical formulas that use all the parameters
of the clubface at impact with the ball together with the ball's
initial flight angles and velocities.
At all times, a course overview window can be kept open showing the
trajectory from a birds eye view. The ball in this window flies in
parallel with the normal ball.

Design your own golf courses
This unique feuture allows you to integrate your own designed golf
courses using a standard graphics tool (e.g. MS Paintbrush pro, Adobe
Photoshop Elements, Micrografix Picture Publisher etc). The surface
texture maps, topographic height and light maps, surface recognition,
sky boxes and object maps are all just standard bitmap files that can
be generated by any good graphics tool. The level of detail and
realism is only limited by your artistic abilities, imagination and
time.
Ball image starts at the ball impact point on the screen in real time
When you hit the golf ball into a special projection screen, the
screen will absorb it's energy and it will fall to the floor. It's
image, however, will continue on from the point of impact on the
projection screen in a continuous smooth flow. And it is this aspect
of the software - together with the field-of-view and perspective
giving you the impression you are standing on the course - that makes
the simulator so life-like and differentiates it from normal PC golf
game software. You can aim at any target on the screen and if you hit
an obstacle ( ie a tree branch) the ball will bounce off accordingly.
Detailed Swing Analysis

See why the ball flew the way it did. High speed optical sensors are
built into the mat to capture all elements of the club face at impact
with the ball and the ball's true launch angles and speed. This data
is shown graphically in pop-up windows after every shot . These
include :
Club head speed at impact to the ball.
Club face angle at impact ( number of degrees open or closed ) in
relation to path angle.
Club head angle of approach ( hitting the ball on the down or
up-stroke ).
Swing Path in degrees ( i.e. from out to in, in - out etc).
Ball position on club-face at impact (vertical and horizontal distance
from sweet spot on club-face is captured ).
Effective club-face loft at impact. i.e. a 7 iron normally has 40 ° of
loft, but when the club is held at anything other than 90° to the
ball, the effective angle at impact will be changed. Also, the
club-face angle and hitting the ball on the upward or downward stroke
will effect the loft angle and thus the flight of the ball.
Ball spin rates and directions are calculated from the captured club
data at impact. Side ( or horizontal ) spin as well as top ( or
vertical ) spin rates are calculated and summed to give a final spin
rate and spin direction. The side spin causes the ball to curve left
or right depending on the direction of spin and the positive top spin
will give extra lift and distance. Negative top spin (caused by
topping the ball) will, on the other hand, cause the ball to dive.
Ball launch path angle.
Ball launch vertical angle.
Ball launch velocity.
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