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GOLF Systems

  

 

Introduction

 

2005 Professional System

 

Features

 

Game Play

 

Photos

 

Videos

 

Special Packages

 


Features

 

The Golf System is state-of-the-art and having undergone over 10,000 man hours of development offers features at and beyond those of other systems costing 10 times as much. A total of 295 high speed optical sensors track the club head and ball to give an unparalleled realistic ball flight trajectory.

Features include:

High accuracy modular sensor club mats

The professional sensor mats detect club-head speed to within 0.0137 mph -0.00085 kmh- (0.0069 m.p.h. -0.00425 kmh- with high-definition mat), club-face angle to within 0.001 degrees and club-head path to within 1.0 degrees (0.5 degrees with high-definition mat).
 

 

Amazing Views

Spectacular views of the 18 hole championship golf courses. The system uses a combination of real high resolution 3D digitized photos and computer generated graphics with contoured terrain and obstacle definition - balls bounce off trees, carts etc. and roll down hills - even into water with a splash.

High Performance Graphics

The graphics system is a high resolution and high performance one (typically 70 frames per second and 16.7 million brilliant colors) that allows the user to move in real-time around the course. This is in strong contrast to all other systems that only show a static view. The graphics system is actually like a continuous movie. e.g. If, at any time during the game you want to see what lies behind a hill, you can simply navigate the virtual camera to go and have a look. Course fly-overs and multiple simultaneous views are all standard features. The user can even set the virtual view camera to be in the ball itself so that he/she may fly with the ball along it's trajectory in real time.

Fly with the ball

After your shot and you want to move to where the ball lies for the next shot, the virtual 3D graphics camera will fly you along the ball's trajectory to get you there. As opposed to other systems where you have to wait for the new view to be calculated, the graphic system is so fast it seems instantaneous.
 

 

Realistic ball flight trajectory, bounce and roll

Including hooks, slices, pushes, pulls, fades and draws or any combination thereof, i.e. pushed hooks, pulled slices etc. plus wind factors (strength and direction) are also taken into account . When chipping and putting, the ball will follow the contour of the surface and it's path and speed will be influenced accordingly. Also, the flight trajectories of missed shots are shown i.e. Topped or fat shots, skied and shanked etc. The flight trajectory calculation routines use proven mathematical formulas that use all the parameters of the clubface at impact with the ball together with the ball's initial flight angles and velocities.

At all times, a course overview window can be kept open showing the trajectory from a birds eye view. The ball in this window flies in parallel with the normal ball.


 

Design your own golf courses

This unique feuture allows you to integrate your own designed golf courses using a standard graphics tool (e.g. MS Paintbrush pro, Adobe Photoshop Elements, Micrografix Picture Publisher etc). The surface texture maps, topographic height and light maps, surface recognition, sky boxes and object maps are all just standard bitmap files that can be generated by any good graphics tool. The level of detail and realism is only limited by your artistic abilities, imagination and time.

Ball image starts at the ball impact point on the screen in real time

When you hit the golf ball into a special projection screen, the screen will absorb it's energy and it will fall to the floor. It's image, however, will continue on from the point of impact on the projection screen in a continuous smooth flow. And it is this aspect of the software - together with the field-of-view and perspective giving you the impression you are standing on the course - that makes the simulator so life-like and differentiates it from normal PC golf game software. You can aim at any target on the screen and if you hit an obstacle ( ie a tree branch) the ball will bounce off accordingly.

Detailed Swing Analysis
 

 

See why the ball flew the way it did. High speed optical sensors are built into the mat to capture all elements of the club face at impact with the ball and the ball's true launch angles and speed. This data is shown graphically in pop-up windows after every shot . These include :

Club head speed at impact to the ball.
Club face angle at impact ( number of degrees open or closed ) in relation to path angle.
Club head angle of approach ( hitting the ball on the down or up-stroke ).
Swing Path in degrees ( i.e. from out to in, in - out etc).
Ball position on club-face at impact (vertical and horizontal distance from sweet spot on club-face is captured ).
Effective club-face loft at impact. i.e. a 7 iron normally has 40 ° of loft, but when the club is held at anything other than 90° to the ball, the effective angle at impact will be changed. Also, the club-face angle and hitting the ball on the upward or downward stroke will effect the loft angle and thus the flight of the ball.
Ball spin rates and directions are calculated from the captured club data at impact. Side ( or horizontal ) spin as well as top ( or vertical ) spin rates are calculated and summed to give a final spin rate and spin direction. The side spin causes the ball to curve left or right depending on the direction of spin and the positive top spin will give extra lift and distance. Negative top spin (caused by topping the ball) will, on the other hand, cause the ball to dive.
Ball launch path angle.
Ball launch vertical angle.
Ball launch velocity.

 

 

 


Ren Ic ve Dis Ticaret Elektronik Ltd. Sti. | 2006 |  Home